flare-on 13 write-ups: all nine challenges, with AI in the loop
full walkthroughs of all nine flare-on 13 challenges from my sol 6 run: what each was, how the models solved it, and where I stepped in.
software/reverse engineer ex-cheat dev senior security engineer
I spent years breaking online games, from Xbox 360 modded lobbies to Windows kernel drivers. Since 2016 I've pointed the same skills the other way: anti-cheat, anti-piracy, and DRM. This is where I write about taking software apart, with and without AI.
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full walkthroughs of all nine flare-on 13 challenges from my sol 6 run: what each was, how the models solved it, and where I stepped in.
no face scan, no id, no refusals. meta's muse wonder full solved flare-on 13 (8/9 solo, one with hints) in under eight hours on a $50 plan, then wrote a blog post selling itself.
a lot of what we call 'secure' is really just 'tedious'. my 2027 predictions on gold farming, emulation, bots, cheats, exploits, n-days, and RSA-1024 once models do the tedious part.
a game dev finished flare-on 13 in about an hour after last year's winner took almost 28, check out my little test that shows how little you need to start reverse engineering well with models now.
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SIMD interests. Scalar attention span.
Side projects I built fast and for fun. Sometimes they get promoted into other things that aren't slop.
SoonReverse engineering with models in the loop, including the parts that go wrong.
2 postsDoing things 'the old way'. Using debuggers, a disassembler, an IDE, and a ton of patience.
SoonResearch notes, rants, and security musings that don't fit anywhere else on this site.
3 postsBackstory
Flash trainers, then Xbox 360 mods, then kernel drivers and hypervisors on PC, until I quit. The about page has the rest: why I stopped, where I've worked since, and what I work with now.